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Timber/Wood Texture – Mid-Tone Build

March 22, 2014

Here is the process used to create a timber/wood texture in Photoshop using the ‘mid-tone build’ approach. This approach consists of starting the texture by first blocking in a mid-tone, neutral colour of the timber/wood and then using light and dark variations of that same colour to detail and get closer to a realistic wooden texture. This whole process is a ‘monochromatic’ painting, meaning that only one colour/hue is used but with different shades/values. This texture was made using a Wacom pen and tablet.

To start the painting, a new document was created using the Photoshop A4 paper preset in landscape orientation. Next was to study the reference piece of timber I had and figure out the mid-tone colour of the timber. The particular type of timber I was using as a reference was ‘Oregon’ timber. Selecting the ‘paint bucket’ tool, I chose a colour which best represented the base colour of my timber which I was going to use to fill the background layer.



After filling in the background layer with the mid-tone, next was to use a slightly darker value of the initial mid-tone colour and start to paint in the wavy grains that were present in my reference. A new layer was created, and then using a custom brush created from a paint splotch image, I painted in the grains. The opacity of the brush was also changed to 30%.



I created another layer above the grain layer to add more detail to the grains using a ‘hard round brush’ at 30% opacity with a smaller brush size.



Another layer was then created above the previous layer and was used to paint in more darker values that were present on my timber reference.



The final layer was used to paint the lighter values of the timber which I used a ‘hard round brush’ along with a ‘soft round brush’ to do.



The above image is the final painting, however, through this exercise I was able to see that my painting and Photoshop skills need a lot more practice as I am not happy with the final result.


From → Texturing

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