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Texturing mechanical arm

June 18, 2013

The model was finally completed and I just had to texture, create an environment, animate, then render. I used the phong and blinn materials on the mechanical arm. I selected faces to add a red phong to a certain part of the base. The red parts of the arm also had a glow effect added to give the effect it was being powered.

Hours of work= 30 minutes

properMechanicalArmModel17

Materials added to arm

properMechanicalArmModel18

Phong used for finger joints and blinn used for claws

properMechanicalArmModel19

Blinn used for glass

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From → Texturing

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