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Texturing mechanical arm

June 18, 2013

The model was finally completed and I just had to texture, create an environment, animate, then render. I used the phong and blinn materials on the mechanical arm. I selected faces to add a red phong to a certain part of the base. The red parts of the arm also had a glow effect added to give the effect it was being powered.

Hours of work= 30 minutes


Materials added to arm


Phong used for finger joints and blinn used for claws


Blinn used for glass


From → Texturing

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