Skip to content

Mechanical arm claws/blades

June 18, 2013

Initially I was worried about how to create the Wolverine style claws/blades using polygons, however i used a technique which was taught in my 3D Artistry class where you can create a NURBS object and convert it to polygons. I first obtained a reference image of one of Wolverine’s blades which I can use to model the claws. I then went into the top orthographic view and used the CV curve tool to create and outline of the blade. When that was completed, I created rectangles using a NURBS circle with a linear degree and lowered sections. I then positioned them one by one next to each other like the image below shows. I then selected the rectangles in order and used a loft to create the 3D geometry. I then converted them to polygons.

Hours of work= 1 hour

properMechanicalArmModel14

Using the reference image and the loft tool
Image was found from http://www.videocopilot.net/forum/viewtopic.php?f=14&t=27033

properMechanicalArmModel15

The NURBS surface created after lofting

properMechanicalArmModel16

The polygon version of the NURBS surface

Advertisements

From → Modelling

Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: